Welcome.

Originally started as a private study journal for my MA, this blog has grown to become a place where I can share the thoughts, influences and creative experiments that are inspiring and informing my work as a designer and creative problem-solver.

Have a click around – hopefully you’ll find something that makes you think or better still makes you smile! If you think we may be able to work together to create something amazing, please get in touch.

Tuesday, 20 January 2009

Hella Jongerius


SCHOUWENBERG, Louise. 2003.
Hella Jongerius
London: Phaidon Press Ltd.

This book was first brought to my attention when it was referred to in one of our group seminars. A monograph of the designer Hella Jongerius, the book provides a visual catalogue of Jongerius’ 15-year career at the time of writing. With a heavy reliance on the use photography, which runs throughout the book, the text is presented through the unique approach of an interview which the author, Louise Schouwenberg, describes as “a conversation which might have taken place”. Two essays by Schouwenberg are also included within the book, addressing themes relating to Jongerius’s work.

The following is a selection of extracts taken from the book which are of particular interest and relevance to my studies:

Pg. 10,

“I like the industrial process; art can’t compete with the scale industry works on. The commission I had from the textile company Maharam brought all these issues together nicely. Besides the design work and the large-scale execution, it also involved me in the adventure of marketing * .”

* I particularly enjoyed her description of marketing as an adventure!

Pg. 18,

“If I felt I no longer had a story to tell with my products, then I’d stop straight away. There’s already an incredible amount of superfluous trash produced under the heading of contemporary design.”
Pg. 26,

“What worries me at the moment is that people hardly ever ask questions about the sense and nonsense of the [design] profession. Many designers meekly concede to the market mechanism and do nothing but offer pragmatic solutions to demands from outside.”
Pg. 28,

“If, as a designer, you don’t grab the theme by the throat and probe it to its farthest consequence, you’re inevitably going to get stuck at the outer surface. In the long run it’s a dead end. I believe we make a mistake if we restrict ourselves to pragmatic aspects.”
Pg. 60,

“There is an incredible amount of intelligence involved in the making process itself. Trying to invent something by purely rational means rarely generates anything original. But working in my studio and pushing the envelope often yields surprises. So I let my materials and my intuition lead the way, and I put off looking for explanations to a later stage.”
Within the essay entitled “Beyond Nostalgia”, on page 45, Schouwenberg talks about Jongerius’ piece ‘Embroidered Tablecloth’, as follows:

“In stitching a plate onto a tablecloth and thereby robbing both of their everyday practical function, she not only strongly allies herself with a contemporary artistic position but also presents a commentary on underlying culture, on decorative trends, and on functionality versus artistic expression.”

From page 48 of the same essay,

“At the height of the industrial era in the mid twentieth century, the avant garde was disinterested in old-fashioned craft methods. Indeed, traces of craftsmanship in the end product almost always were seen as betraying a fixation with materials, antiquated production methods, and thus a highly questionable mentality. While the functionalist dictum of “form follows function” dominated at first, its consequent principle “form follows context” required an equal sobriety. Form, function, material, and decoration were rigorously subordinated to the all-determining concept. That concept moreover demanded an austere, smooth styling that could only be provided by industrial fabrication methods.
An important factor in the development has been the Dutch design platform Droog Design, which has been operating in the vanguard of conceptual design since the 1990s…”.
The paragraph goes on to talk more about Droog.
Pg. 51,
“Postmodernism opened the floodgates to a justification – free flood of citation, decorative use, and general hype about references to the past. Meaning was no more than skin-deep, and styles could coexist with impunity. In the design sphere, Sottsass and the Memphis movement were prominent. They rejected the formalistic values of Modernism and sang the praises of the ephemeral, the ironic, the kitsch, vehement colours and deformations of scale, with the aim of undermining the purely functional values of the object. Apart from this short-lived eruption during the 1970s and 1980s, postmodernism left little permanent mark on the design world.”
The same text later goes on to say,

“The current revival of interest in tradition among the vanguard… is not postmodernism.”
And,

“Both global developments and the expansion of the palette of acceptable manufacturing options have made it possible for conceptual design to abandon its sober interpretation. While decoration was hitherto “the incidental and inevitable side effect of the conceptual design process”, it can now function as a concept in its own right. Different styles and techniques can coexist without implying a postmodernist attitude of “everything is permitted” and, above all,
without sacrificing depth of meaning.”
Then,

“The work of designers such as Hella Jongerius proves that conceptual purity and the quest for deeper meanings are not irreconcilable with postmodern-looking decoration and traces of handiwork.
Further thoughts:

I don’t yet have a clear vision of how far away from functionality I expect my work to take me – will I ever produce self-expressive or abstract pieces with limited practical application? Jongerius’ work seems to span across several areas of design, having mainstream functional pieces for sale (albeit that the level of practical functionality varies), some manufactured in multiples in an industrial setting, others crafted by hand, whilst at the same time completing one-off abstract commissions for museums, public spaces, etc.

Further reading:

I would like to find out more about the project 'Walk Inside', a public art commission that Jongerius worked on in collaboration with Jurgen Bey at Het Schild Wolfheze – a home for visually impaired elderly.

Wednesday, 14 January 2009

4dspace: Interactive Architecture


BULLIVANT, Lucy. 2005.
‘4dspace: Interactive Architecture’
Architectural Design, 75(1)

This issue of the Architectural Design series looks at the application of digital technologies within spatial design as a tool for cohesion, communication and exchange. These areas are explored through a series of examples of installations, public art, interactive spaces and structures.

There are many images, references and and other pieces of information included within the volume which I find interesting, entertaining or inspiring; however of most value to me at this point are the less project-specific observations and comments included within the author's introduction. I have therefore chosen to pull out a few quotations from this introduction for consideration:

Pg. 5,
“On one level, interactive architects and designers are in fact responding to the question posed in the 1960s by Cedric Price: What if a building or space could be constantly generated and regenerated?”
Pg. 6,
“Arad, like the German architects realities: united, designers of the BIX media skin of the Kunsthaus Graz, favours low-res tactics in order to achieve appropriate, affordable, as well as poetic and more subliminal, effects, harnessing emotion rather than technology.”
Pg. 6-7,
“New technologies are the means to achieving topographic and environmental change to architectural space and, via distributed intelligence and active material systems, living space that changes its internal parameters and performance in direct response to inhabitants’ lives and external events is possible, Interactive designer Tobi Schneidler, whose personal long-distance relationship prompted the design of Remote Home, believes that interaction and network technologies will engender a new design thinking about the identity of connected, real-world spaces. Another major project from the last few years that explored this potential is the Media House.”
Pg. 7,
“Commerce relies on the fourth dimension of the spatialisation of time achieved through dislocated virtual connectivity.”
Pg. 7,
“The overlap of building and program interactive capabilities brings to the fore unprecedented scope to modify spatial experiences.”
Pg. 11,
“The balloons in the Sky Ear function as cellular automata.”

Further reading:
Works and/or designers mentioned within the text which I might like to explore further include:
  • KDa (Klein Dytham Architecture) electronic billboards, which Bullivant describes as 3D hoardings-cum-architecture.
  • Usman Haque’s research into the spatial applications of smell for the Wellcome Trust (www.haque.co.uk).
  • Ron Arad’s activities in 4D installations.
  • Interaction-Ivrea, an educational foundation founded in 2001.

Monday, 12 January 2009

Buildings That Feel Good



STRELITZ, Ziona. 2008.
Buildings That Feel Good
London: RIBA Publishing.

Strelitz has a background in social anthropology, town planning and interior design. In 1990, she founded ZZA Responsive User Environments, a research and advisory practice that helps to shape effective and sustainable buildings and settings.

I found reading this book both entertaining and thought provoking, with many of the topics discussed within the book bearing a strong relation to my MA proposal. Furthermore, it was valuable from a learning standpoint in the way that it discusses and analyses buildings. A number of excerpts which I found particularly relevant have been included below.

When talking about a building’s role in supporting and perpetuating thoughts and values about the organisation it houses and represents…

Pg 2,

“Socially, buildings have a potential role in expressing and perpetuating cultural memory, an attribute that may have special relevance in times of widespread change to the building stock.”
Pg 35, referring to EMI Group Headquarters,

EMI needed a global headquarters to accommodate some 320 staff from different parts of its business that were occupying different buildings. The new building’s role was to facilitate efficiency by locating operations together, enhance communication between departments, and serve as a flagship, with a distinct, contemporary work environment that engendered a sense of community and promoted awareness of EMI’s brand to its staff and the public.”
Pg 43, referring to ERCOL’s building,

“The building’s spatial organisation reveals the sequence of activities involved in the overall process it supports, offering participants and visitors an appreciation of all aspects of the enterprise’s success, and fostering recognition of everyone’s role.”
Talking specifically about installations and the role they play in enhancing the experience of a building’s occupants:

Pg 26, referring to Citigroup’s Central London offices and talking about the integrated artwork,

“The atrium’s role at the heart of the Citigroup building is accentuated by the vast hanging sculpture by artist Bridget Riley, suspended over 16 floors across the inner atrium elevation of the eastern tower. The commission of this significant artwork is integral to the building’s architecture and to users’ experience of the building. With its bright palette that contrasts with the atrium’s muted colours, this lively textured plane is seen from the office areas and every vantage point in the atrium, including the essential circulation routes. The gentle movement of its aluminium parallelograms and their alteration in appearance with variations in light contribute further to a dynamic experience of the space. Their positions relative to one another also vary, as do the views through the spaces between them, as one moves up, across and around the atrium.”

Pg 51, referring to the Issey Miyake Store, corner of Conduit Street and Savile Row,

“Sculptural Lighting.
A distinctive shell mesh ceiling feature, commissioned from the lighting designer Ingo Maurer, combines great delicacy with a strong presence and adds to the experience of movement in the store. Twelve gold-coloured ventilators in its cylindrical body generate air movement that causes hundreds of silver leaves that hang beneath the cylinder to flutter. The shadows of the leaves falling on the plastered wall surfaces also move, providing still more stimulus and interest.”
Pg 108, referring to Wellcome Trust’s Gibbs Building,

“The base of the atrium, conceived as an internal ‘street’, is readily visible and reached directly from the lobby. The Gower Place entrance, on axis with the main entrance, is central in one’s view on arrival. The internal street accommodates a café, informal seating and meeting areas, planting and a very large glass sculpture by Thomas Heatherwick, close to Gower Street.”
Pg 109, again about the Gibbs Building,

“Rich benefits from the artwork.
The installation of Thomas Heatherwick’s sculpture at the western end of the street is a masterstroke. Constructed on site, this specially commissioned work, Bleigiessen, comprises 150,000 glass spheres suspended by wire from the sixth floor. Its scale and position poise it to enrich the experience of building users – who see it in a dynamic way as they move around this part of the building – as well as attracting the interests of people outside the building, who can enjoy its shimmering luminance through the glazed entrance.”
Pg 136, Lesson 15,

“Artwork integral with architecture.
Building interiors are not cities in themselves, and buildings designed entirely anew lack historic elements to incorporate. The introduction of artwork to enliven interior spaces has an obvious role. Conventional approaches to image display and the use of plasma screens do add visual interest. However, art that is integral to the architecture, rather than ‘stuck on’, contributes more profoundly, not least because it invites three-dimensional engagement that offers a dynamic experience as people move around it.”

Pg 137, Lesson 16, relating to legibility and comfort: assurance, safety, society,

“Building signage has grown in prominence as a set of elements that needs to be procured, and much of this is well designed, but buildings that rely on signage to give users a sense of orientation and direction fail to impart such knowledge intuitively. The challenge of providing implicit orientation is not confined to complex buildings. Even ‘boxes’ can be lacking in this respect, resorting to compass points or alphanumeric coordinates on signs that advise users of their location on a floor plate. Evoking a sense of direction as people approach buildings and when they are inside is more than courtesy. It promotes comfort, security and safety.”

The text goes on to explain that it is possible to make space legible through architectural consideration of factors such as,

“…the use of voids, form, rhythmic repetition, reflective glazing, colour and lighting.”
North Greenwich underground station is cited as an example of this being achieved to good effect.

On page 142, an aide mémoire is given for producing buildings, in the form of a questionnaire. The following were of particular relevance to my work:

Q3. Is there a role for this building to harness form in helping to make, or remake, a place?
Q4. Does the project offer potential as a link in social memory, whilst providing for contemporary functionality with contemporary design?
Q8. Does articulation have a role in making this building more than a box?
Q11. Does the design exploit the possibilities for a dynamic experience of the building – through people’s engagement with its component spaces and with one another, and in the interplay of space, light and the building’s finishes?
Q15. Is there scope on this project for an integral artistic contribution that will add to people’s experience of the space in a continuously engaging way, and without prescribing and dominating their use of the space with ‘one single big idea’?

Thursday, 8 January 2009

Cameron Moll’s Letterpress Poster

Cameron Moll is a designer, speaker and author who works in both the web and print design arenas. He’s currently employed as Interaction Design Manager at the LDS Church headquarters in Salt Lake City, Utah.

His influential techniques have found favour in circles across the web; in particular, his blog has many followers from the design fraternity.

MOLL, Cameron. 2007. 'Cameron Moll'. Cameron Moll, Utah, USA. Available at: http://cameronmoll.com/ [Accessed 08/01/09]

I particularly like his letterpress poster, details of which can be seen in the images below. Handcrafted character by character over the course of roughly 100 hours, characters from the Bickham Script Pro, Engravers MT, and Epic typeface families form the edifice featured in the artwork, the Salt Lake Temple.







Additional detail photos can be seen on Cameron's Veer Portfolio, referenced below.

MOLL, Cameron. 2008. 'Cameron Moll / Portfolios'. Veer. Available at: http://ideas.veer.com/portfolio/1395 [Accessed 08/01/09]

Artichoke

Artichoke is a creative company specialising in extraordinary shows and events. Founded by live events producers Helen Marriage and Nicky Webb, Artichoke focuses on producing shows in unusual places. They don’t believe the arts should take place only in theatres and art galleries. Instead, they put on shows in streets, public spaces and the countryside: shows that, whilst ambitious and complex, cater for the widest possible audience..

Projects they have been involved in include:


Telectroscope, a public art project by British artist Paul St George, designed to provide a window between two great world cities – from Brooklyn Bridge in New York to Tower Bridge in London;



The Sultan’s Elephant, created by French theatrical magicians Royal de Luxe, featuring a vast mechanical elephant and a 20ft giant girl, which paraded through London;


La Princesse, a 50ft high spider by French theatrical engineers La Machine, which waved massive legs and sprayed water on the crowds as it moved through the streets of Liverpool.

In October 2007, Artichoke ran a conference called ‘Larger Than Life’, which was designed to discuss and share the pleasures and perils of large-scale producing. Written records of each breakout session and podcasts of each plenary session are available for download from their website, along with the conference brochure which gives a brief introduction to all of the sessions. These can be obtained from the link referenced below:

Artichoke. 'Larger Than Life: The Pleasures And Perils Of Large-Scale Producing.' Available at: http://www.artichoke.uk.com/larger_life.htm [accessed 08/01/09]

As well as being relevant to my work from a creative standpoint, I’m also interested in how this creative events company survives commercially in such a unique and specialised area.

Dataisnature and Jorinde Voigt

Paul Prudence is an artist and real-time visual performer working with computational and visual feedback systems and video. He’s also researcher and writer at Dataisnature (http://dataisnature.com/), a weblog covering Robot Art, Algorithmic and Procedural Art, Computational Aesthetics, Glitch Aesthetics, Vj’ing, Video Art, Computational Archaeology and similar subjects.

I find many of the articles on his blog fascinating. It’s easy to lose hours just poking around the various articles and links he provides.


One of the articles which caught my particular attention is about the work of artist Jorinde Voigt (posted 12/2/2008) [1]. Prudence says,

“At the core of Jorinde Voigt’s drawings lays the proposition of a system or set of systems, with many individual parts collaborating and corroborating harmonically. Networked elements are connected, like a sketch for visual programming project, forcing the eye to wander back and forth perusing its nodes as if in musical counterpoint. Its no surprise that Jorinde refers to a set of drawings as ‘Partiturs’ translating to ’scores’ in musical vocabulary. On further inspection we also find representations of fluid dynamics and physical motion, incorporated with the kind of poetry Paul Klee used when taking his lines for a walk. These drawings might be the answer to Klee’s Pedagogical Sketch book for the systems age, combining cybernetic psychogeography, experimental musical notation, and sketches for a parametric utopia in one fell swoop.”

A couple of examples of Voigts drawings are shown here…

VOIGT, Jorinde. 2007, '50 60 Adler, 60 Sekunden, Strom, Popsongs'.


VOIGT, Jorinde. 2008, 'STAAT-RANDOM V'.

You can see more of Voigt’s drawings on http://jorindevoigt.com/blog/?cat=5 [2].


I’m still trying to decide what I really think about these drawings. They are intriguing, delicate, beautiful; yet they seem to imply a greater meaning and order that I want to decipher but can’t. Do I need to be able to understand them or should I just enjoy them for their aesthetic qualities? Is it this implication of intellectual meaning that draws me to them?

For now, I’m simply going to leave them here in my journal to think about.


References:

[1] PRUDENCE, Paul. 2008. 'Jorinde Voigt - Network Dynamism'. Dataisnature. Available at: http://dataisnature.com/?p=479 [accessed 08/01/09]

[2] VOIGT, Jorinde. 2008. 'Archive for the ‘WORKS’ Category'. Studio Jorinde Voigt 08. Available at: http://jorindevoigt.com/blog/?cat=5 [accessed 08/01/09]

Monday, 5 January 2009

Kinetic Horse

After seeing Theo Jansen’s Beach Creatures (see earlier post: http://workbeautifully.blogspot.com/2008/11/art-or-science.html), I’ve decided to explore mechanics and movement a little further. I want to establish whether mechanics and/or movement should be an essential part of my work moving forward, or whether they are simply ingredients which I may choose to touch on, on occasion.

Jansen’s work has quite an online following, and one follower I came across was James G. Watt. Himself a kinetic sculptor, Watt has developed an articulated and motorised paper horse, inspired by Jansen’s Beach Creatures.

This paper horse started out as a personal project for Watt, but after numerous people fell in love with it and pestered him for instructions on how they could make one, he decided to develop a kit, which he now sells online.

The kit contains printable templates on CD and instructions for making the horse, along with all the mechanical parts necessary to build a motor to drive it with.

Reference:
http://www.clockworkrobot.com/horse/ [accessed 15/05/09].

I decided to have a go at making one of these horses from his kit – I thought this would be a good opportunity for me to undertake some practical making within my research. So, I ordered the kit and made the horse. Here are some pictures of my horse in progress …




The horse is now assembled and works, although it would need a bit of tweaking to get it working smoothly. The motor isn’t quite strong enough to drive the horse continually without snagging – some of the joints need freeing up, plus I think the paper I used might just be a little to heavy for the motor to cope with.

That said, the outcome was positive and I did learn a few useful things through the exercise:

1. I did enjoy the mechanical element to this project.
2. Movement gives an added charm to the horse – by being animated, the paper horse seems to take on a character of its own.
3. That said, the most enjoyable part for me was the papercraft, not the mechanical side of the making (although the mechanics might have been more engaging if I was designing it myself, rather than simply following instructions).

This short piece of practical investigation has led me to conclude that, whilst movement may play a part in my ongoing work for my MA, I don’t feel that it’s an essential ingredient in all of my work. I would view mechanical animation as a tool which I may choose to use if appropriate, rather than a theme for major focus in my work.